From time to time I like to write random blog posts on topics that are on my mind. Some of them might be useful, some of them even might be insightful. There has been much debate whether I should be censoring my blog posts so I don’t upset anyone. I’ve made the conscious decision that while I won’t get rowdy and offensive, I am still going to call bullshit when I see it. Complacency has put our world into what I can only describe as an awkward position.

The Fleming “Big Ask” Experiment

October 14, 2017
The Fleming “Big Ask” Experiment

I had the opportunity to develop an upper-year college level course at Fleming College, my first lab was an experiment which included a postmortem.

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PTBO Tech Amputation

September 18, 2017
PTBO Tech Amputation

My exit from the PTBO Tech Slack may have come as a surprise to some. Getting out a head of speculation, it’s more about my own limit of bandwidth.

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Back To School: Teaching At Fleming College

September 5, 2017
Back To School: Teaching At Fleming College

It’s been over 10 years since I partook in the post-secondary education systems ecosystem. I’ve got a checkered past when it comes to attendance, no sense avoiding that.

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Why I Don’t Take Interns

August 31, 2017
Why I Don’t Take Interns

Every few months there is a wave of emails about students wanting to intern at dotBunny. Almost all are turned down, here is why!

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4 Questions To Ask Before Hiring A Developer

August 24, 2017
4 Questions To Ask Before Hiring A Developer

One of the most impactful decision any business owner will ever make is whom they choose to hire. Asking these 4 questions will save you time and money.

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PTBO Game Jam 03

August 9, 2017
PTBO Game Jam 03

This past weekend in Peterborough, Ontario was PTBO Game Jam 03. A fun filled weekend of game development, sleep deprivation, pizza and Tim Horton’s.

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One Small Step

July 27, 2017
One Small Step

The journey of an indie game developer to becoming a Twitch Affiliate. Not for the faint of heart!

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Nobody Said It Was Easy

July 1, 2017
Nobody Said It Was Easy

The progress on Dethol has been simply amazing. I cannot even begin to explain how rewarding this last month has been for me personally and professionally.

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A Week Down The Rabbit Hole

June 6, 2017
A Week Down The Rabbit Hole

It’s been just about a week since we started aggressively working on our own game at dotBunny. The feeling of making something of our own is awesome!

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No Risk. No Reward.

June 1, 2017
No Risk. No Reward.

Shortly after the Torment roll off, we decided to create something substantial that we could pour our hearts and souls into and call our own. Dethol.

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The Preythrough

May 19, 2017
The Preythrough

When Prey was released it brought back memories of the last reboot which I got sucked into. This was something different, something more, something special.

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Where Did You Hear That?

April 28, 2017
Where Did You Hear That?

Technology has created a 24/7 production pipeline of information for consumption, where “news” outlets are in a constant battle. Uber was a casualty of war.

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Who Wants To Be A Web Developer?

March 27, 2017
Who Wants To Be A Web Developer?

The night after the inaugural PTBO Game Jam event, I started looking at creating a new website for the event. One which could be maintained by the growing community.  In-order to grow the event I would need a marketing machine and staff that I could delegate too.

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Finding The Time

March 14, 2017
Finding The Time

As we go through life many people become hyper focused on money. They forget the value of the thing we do not control, time.

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Unreal Engine Refamiliarize

March 2, 2017
Unreal Engine Refamiliarize

A second day on evaluating engines. Looking at Unreal Engine’s Signed Distance Field Shadows. It makes the decision easy.

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Torment: Tides of Numenera Released

February 28, 2017
Torment: Tides of Numenera Released

It’s been a long time coming, and these last few “Torment” weeks sure have been exciting. Time really does fly when you’re having fun, and we have had a fun-filled couple years. This project has been a love letter to the RPG community.

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GCAP: Democratizing The Animation Pipeline

February 27, 2017
GCAP: Democratizing The Animation Pipeline

Back in October of 2015, one of dotBunny’s favourite contractors (Dan Gies) reached out about an idea.  He needed our technical backing to bring the idea to life. Dan’s studio E*D Films had grown into a well-known boutique animation studio in Montreal.

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How People Matter

January 22, 2017
How People Matter

As I look at the “drafts” indicator on the backend of this site, it keeps taunting me with the giant 8 plastered beside it. It is not like I haven’t gotten some really great ideas and started writing things down, but I never managed to get any of those articles to the point where I was satisfied with them. I’m still leaving them there to go back to in the future and flush out further. That however highlighted a much more pressing point of “why are there 8, why can’t I just finish one”. The answer to that problem is much more interesting and what I thought I would write a little about.

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Return to Blogging

October 4, 2016
Return to Blogging

My glorious return to having a blog and doing the blogging thing. Who will I offend? Who’s bullshit will I call? This and more on the blog!

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Cloney: An Honest Postmortem

March 21, 2014
Cloney: An Honest Postmortem

Cloney presents a rare and wonderful opportunity to discuss game development: the mistakes, the process and what it actually took to get it done.

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