No Risk. No Reward.

Shortly after the Torment roll off, we decided to create something substantial that we could pour our hearts and souls into and call our own. Dethol.

Who Wants To Be A Web Developer?

The night after the inaugural PTBO Game Jam event, I started looking at creating a new website for the event. One which could be maintained by the growing community.  In-order to grow the event I would need a marketing machine and staff that I could delegate too.

Torment: Tides of Numenera Released

It’s been a long time coming, and these last few "Torment" weeks sure have been exciting. Time really does fly when you're having fun, and we have had a fun-filled couple years. This project has been a love letter to the RPG community.

GCAP: Democratizing The Animation Pipeline

Back in October of 2015, one of dotBunny's favourite contractors (Dan Gies) reached out about an idea.  He needed our technical backing to bring the idea to life. Dan's studio E*D Films had grown into a well-known boutique animation studio in Montreal.