Categories
dotBunny Game Development

A Week Down The Rabbit Hole

It’s been just about a week since we started agressively working on our own game at dotBunny. While there are many roles too fill on the game, I got “dibs” on engineering lead. It’s great to be back in code every day, and furthermore its great to be working on something that truly is something I can call my own.

Categories
dotBunny

No Risk. No Reward.

Shortly after the Torment roll off, we decided to create something substantial that we could pour our hearts and souls into and call our own. Dethol.

Categories
dotBunny PTBO Game Jam

Who Wants To Be A Web Developer?

The night after the inaugural PTBO Game Jam event, I started looking at creating a new website for the event. One which could be maintained by the growing community.  In-order to grow the event I would need a marketing machine and staff that I could delegate too.

Categories
dotBunny Game Development

Unreal Engine Refamiliarize

A second day on evaluating engines. Looking at Unreal Engine’s Signed Distance Field Shadows. It makes the decision easy.