It's been just about a week since we started aggressively working on our own game at dotBunny. The feeling of making something of our own is awesome!
Shortly after the Torment roll off, we decided to create something substantial that we could pour our hearts and souls into and call our own. Dethol.
The night after the inaugural PTBO Game Jam event, I started looking at creating a new website for the event. One which could be maintained by the growing community. In-order to grow the event I would need a marketing machine and staff that I could delegate too.
A second day on evaluating engines. Looking at Unreal Engine's Signed Distance Field Shadows. It makes the decision easy.