Game Development

DevLog #001 – Refamiliarization

A second day on evaluating engines and being pretty sure about moving development of our internal project over to Unreal (Unreal Engine 4). That about sums up the day really, I am feeling more and more confident in taking the risk of switching development of Dethol over.

dotBunny Game Development

Unreal Engine Refamiliarize

A second day on evaluating engines. Looking at Unreal Engine’s Signed Distance Field Shadows. It makes the decision easy.