Underworld Ascendant

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Unity, C#Windows, macOS, Linux, PS4, Xbox One, Switch

Working with the talented team at Otherside Entertainment opened the door to a place that I wanted to keep coming back too. Yes, the launch of Underworld Ascendant was rough, for numerous reasons discussed in detail elsewhere. The team showed incredible character and commitment to their craft and worked hard to address the concerns of the community and restore the vision of the original game. That sort of commitment makes me hope for great things in Otherside’s future.

Touching every system in the game, my most memorable and daring contribution being a robust save system released with Update 1.

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By Matthew Davey