This past weekend in Peterborough, Ontario was PTBO Game Jam 03. A fun filled weekend of game development, sleep deprivation, pizza and Tim Horton’s.
The journey of an indie game developer to becoming a Twitch Affiliate. Not for the faint of heart!
The progress on Dethol has been simply amazing. I cannot even begin to explain how rewarding this last month has been for me personally and professionally.
It's been just about a week since we started aggressively working on our own game at dotBunny. The feeling of making something of our own is awesome!
Shortly after the Torment roll off, we decided to create something substantial that we could pour our hearts and souls into and call our own. Dethol.
When Prey was released it brought back memories of the last reboot which I got sucked into. This was something different, something more, something special.
Technology has created a 24/7 production pipeline of information for consumption, where "news" outlets are in a constant battle. Uber was a casualty of war.
The night after the inaugural PTBO Game Jam event, I started looking at creating a new website for the event. One which could be maintained by the growing community. In-order to grow the event I would need a marketing machine and staff that I could delegate too.
As we go through life many people become hyper focused on money. They forget the value of the thing we do not control, time.
A second day on evaluating engines. Looking at Unreal Engine's Signed Distance Field Shadows. It makes the decision easy.
It’s been a long time coming, and these last few "Torment" weeks sure have been exciting. Time really does fly when you're having fun, and we have had a fun-filled couple years. This project has been a love letter to the RPG community.
Back in October of 2015, one of dotBunny's favourite contractors (Dan Gies) reached out about an idea. He needed our technical backing to bring the idea to life. Dan's studio E*D Films had grown into a well-known boutique animation studio in Montreal.