Technology has created a 24/7 production pipeline of information for consumption, where "news" outlets are in a constant battle. Uber was a casualty of war.
The night after the inaugural PTBO Game Jam event, I started looking at creating a new website for the event. One which could be maintained by the growing community. In-order to grow the event I would need a marketing machine and staff that I could delegate too.
As we go through life many people become hyper focused on money. They forget the value of the thing we do not control, time.
A second day on evaluating engines. Looking at Unreal Engine's Signed Distance Field Shadows. It makes the decision easy.
It’s been a long time coming, and these last few "Torment" weeks sure have been exciting. Time really does fly when you're having fun, and we have had a fun-filled couple years. This project has been a love letter to the RPG community.
Back in October of 2015, one of dotBunny's favourite contractors (Dan Gies) reached out about an idea. He needed our technical backing to bring the idea to life. Dan's studio E*D Films had grown into a well-known boutique animation studio in Montreal.
As I look at the "drafts" indicator on the backend of this site, it keeps taunting me with the giant 8 plastered beside it. It is not like I haven't gotten some really great ideas and started writing things down, but I never managed to get any of those articles to the point where I was satisfied with them. I'm still leaving them there to go back to in the future and flush out further. That...
My glorious return to having a blog and doing the blogging thing. Who will I offend? Who's bullshit will I call? This and more on the blog!
Cloney presents a rare and wonderful opportunity to discuss game development: the mistakes, the process and what it actually took to get it done.