Moving away from using the Unreal Engine provided rocket build can at first seem like a daunting task, but after a while, you will probably find yourself asking why you didn’t switch sooner. There are a few prerequisites to being able to use the source code version, but thankfully, this article will attempt to step you through the process as gently as possible. This article will describe...
So you have moved away from using the pre-built solutions of Unreal Engine; awesome! The next logical step is creating a portable Unreal Engine rocket build of your own. Whether you are working in a large team or working on your own, a rocket build takes the technical lifting out of working with the Unreal Engine source code. It gets you, and your team right into working directly on your project...
This past weekend in Peterborough, Ontario was PTBO Game Jam 03. A fun filled weekend of game development, sleep deprivation, pizza and Tim Horton’s.
The journey of an indie game developer to becoming a Twitch Affiliate. Not for the faint of heart!
The progress on Dethol has been simply amazing. I cannot even begin to explain how rewarding this last month has been for me personally and professionally.
It's been just about a week since we started aggressively working on our own game at dotBunny. The feeling of making something of our own is awesome!
Shortly after the Torment roll off, we decided to create something substantial that we could pour our hearts and souls into and call our own. Dethol.
When Prey was released it brought back memories of the last reboot which I got sucked into. This was something different, something more, something special.
Technology has created a 24/7 production pipeline of information for consumption, where "news" outlets are in a constant battle. Uber was a casualty of war.
The night after the inaugural PTBO Game Jam event, I started looking at creating a new website for the event. One which could be maintained by the growing community. In-order to grow the event I would need a marketing machine and staff that I could delegate too.
As we go through life many people become hyper focused on money. They forget the value of the thing we do not control, time.
A second day on evaluating engines. Looking at Unreal Engine's Signed Distance Field Shadows. It makes the decision easy.