A quick demonstration of the power of the Unreal Engine; highlighting specifically the quality that could easily be turned out in a short 32-hour period.

Unreal Engine, C++Windows, macOS

The original purpose of BREATHE was to reveal the theme to PTBO Game Jam 04 in a unique and innovative way. It was overwhelmingly well-received by the jammers, but the Steam trolls didn’t seem to get the point of it when we dropped it on Steam for distribution (>100k downloads).


  • First released Unreal Engine product developed entirely on macOS.
  • Developed during a self-imposed 32-hour game jam.
  • Stepped out of comfort zone (C++) and built primarily with Blueprints.