Unreal Engine, C++Windows, macOS
The original purpose of BREATHE was to reveal the theme to PTBO Game Jam 04 in a unique and innovative way. It was overwhelmingly well-received by the jammers, but the Steam trolls didn’t seem to get the point of it when we dropped it on Steam for distribution (>100k downloads).
Highlights
- First released Unreal Engine product developed entirely on macOS.
- Developed during a self-imposed 32-hour game jam.
- Stepped out of comfort zone (C++) and built primarily with Blueprints.