CLion SourceCodeAccess

Unreal Engine, C++Windows, macOS, Linux

It is no coincidence that I started working on an integration for JetBrains CLion for Unreal Engine 4 (and subsequently for 5). After a long history of building tools for Unity and ramping up my daily Unreal Engine use at this point, there was an identified need to build some cross-platform IDE support into it. After the first version went live, both the budding macOS and Linux communities championed the plugin.

Highlights

  • Worked directly with Epic and JetBrains to integrate with Unreal Engine 4.
  • Included natively with distributed versions of Unreal Engine 4.
  • Included changes/optimizations to UBT/UHT.

Media