| Unreal Engine, C++ | Windows, macOS, Linux |
It is no coincidence that I started working on an integration for JetBrains CLion for Unreal Engine 4 (and subsequently for 5). After a long history of building tools for Unity and ramping up my daily Unreal Engine use at this point, there was an identified need to build some cross-platform IDE support into it. After the first version went live, both the budding macOS and Linux communities championed the plugin.
Highlights
- Worked directly with Epic and JetBrains to integrate with Unreal Engine 4.
- Included natively with distributed versions of Unreal Engine 4.
- Included changes/optimizations to UBT/UHT.
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