Unreal Engine 4, C++Windows, macOS, Linux
It is no coincidence that I started working on an integration for JetBrain’s CLion for Unreal Engine 4. After a long history of building tools for Unity, and ramping up my daily Unreal Engine use at this point, there was an identified need to build some cross-platform IDE support into it. After the first version went life, both the budding macOS and Linux communities championed the plugin.
- Worked directly with Epic and JetBrains to integrate with Unreal Engine 4.
- Included natively with distributed versions of Unreal Engine 4.
- Included changes/optimizations to UBT/UHT.