FRONTIERS

Back in 2013, Lars Simkins, an ambitious technical artist with a dream pitched an idea as big as Daggerfall, FRONTIERS was born.

Unity, C#Windows, macOS, Linux

After a few Unity-based projects, I had a wealth of helpful functionality built up that I shoved in an open-source library, giving back to the community. I dubbed it Hydrogen. A primary element to making a great game. Admittedly, it is a bit out of date now after all these years, but people still seem to use it. One of those people back in 2013 was Lars Simkins, an ambitious technical artist with a dream. He pitched the idea as an updated Daggerfall. I had flashbacks to one of the most influential RPGs of my childhood.

This project holds the special title of being the first RPG that I ever worked on. I still long to work on another large scale immersive RPG.

Highlights

  • Performance optimizations for large world systems.
  • Prototyped multiplayer systems backed by Photon.
  • Multi-threaded mesh combiner system allowing for procedurally built world spaces.

Media