| Initial Release Date | Cancelled |
| Technologies | Unity, C# |
Having played System Shock growing up, the opportunity to work with the fantastic team at OtherSide Austin was a big draw for me. While engaged in leading engineering on an unannounced project at OSE Boston, I managed to find my way to get some time on this historic project. I still can’t say much, unfortunately, as this project was cancelled before it got to shine.
Highlights
- Wwise integration development and support
- Custom occlusion and obstruction system with dynamic portal functionality.
- Environmental lighting and mesh renderer optimizations and support.
- Additional engineering tasks.
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