System Shock 3

Having played System Shock growing up, the opportunity to work with the fantastic team at OtherSide Austin had a big draw for me.

Initial Release DateCancelled
TechnologiesUnity, C#

Having played System Shock growing up, the opportunity to work with the fantastic team at OtherSide Austin was a big draw for me. While engaged in leading engineering on an unannounced project at OSE Boston, I managed to find my way to get some time on this historic project. I still can’t say much, unfortunately, as this project was cancelled before it got to shine.

Highlights

  • Wwise integration development and support
  • Custom occlusion and obstruction system with dynamic portal functionality.
  • Environmental lighting and mesh renderer optimizations and support.
  • Additional engineering tasks.

Media