Unity, C#Unannounced
Having played System Shock growing up, the opportunity to work with the fantastic team at OtherSide Austin had a big draw for me. While engaged in leading engineering on an unannounced project at OSE Boston, I managed to find my way to get some time on this historic project. While I can’t say much as it is still unreleased; I will say that we can expect big things from the team down in Austin. They are some of the hardest working, well managed, and most talented developers I have seen assembled.
Highlights
- Wwise integration development and support
- Custom occlusion and obstruction system with dynamic portal functionality.
- Environmental lighting and mesh renderer optimizations and support.
- Additional engineering tasks.
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