System Shock 3

Having played System Shock growing up, the opportunity to work with the fantastic team at OtherSide Austin had a big draw for me.

Unity, C#Unannounced

Having played System Shock growing up, the opportunity to work with the fantastic team at OtherSide Austin had a big draw for me. While engaged in leading engineering on an unannounced project at OSE Boston, I managed to find my way to get some time on this historic project. While I can’t say much as it is still unreleased; I will say that we can expect big things from the team down in Austin. They are some of the hardest working, well managed, and most talented developers I have seen assembled.

Highlights

  • Wwise integration development and support
  • Custom occlusion and obstruction system with dynamic portal functionality.
  • Environmental lighting and mesh renderer optimizations and support.
  • Additional engineering tasks.

Media