UE: Project Structure

An ever evolving opinionated definition of how to layout an Unreal-based project.

Based heavily on Michael Allar’s Style Guide.

Naming Conventions

Prefix

Data AssetDA_
Static MeshSM_

Suffix

_[000]Be smart about the number of digits that you start with. There is no reason to use 3 digits (001) when you’re only ever going to have 10 of something.

Project Layout

  • _DEV