My Career

“I love what I do, so it never feels like work.”

Project Showcase

A small collection of projects that I want to highlight (that I can talk about), be it for the technical challenges or just how awesome they were. Sometimes, it’s nice to write down these good memories.

Testimonials

Sometimes, reading what other people have said about me is nice. It makes me smile on tough days—don’t lie; you know the days I’m talking about.

Clientele

Having run dotBunny for many years and doing some independent contracting, I have been fortunate to work with many remarkable people at various companies across numerous fields.

LinkedIn

While I’m not super active on social media platforms, I still maintain a professional profile on this de facto standard.

Resume

Testimonials

Matthew is a dedicated engineer who puts quality first. His technical skills make him a strong, critical, developer who can go deep and solve difficult problems. His get-it-done attitude is refreshing and a huge asset on a development team.

Paul Georges – Staff Software Development Consultant, Unity

The following is from an actual slack message I sent to the executives of the company I work for: There’s a golden opportunity here. His best skills are making stuff happen despite the obstacles. No scratch that, he makes stuff happen because of the obstacles because he loves breaking barriers of bad ideas. And part of making stuff happen is that he’s great at identifying what needs to happen in a simple manner to make it better. It doesn’t matter what the barrier is, technology or human, he has an uncanny way breaking those barriers. He’s an extremely hard worker and great fun to be around. He’s probably less crazy than me, maybe, but that’s not a bad thing. There are few people left in this industry that I feel I can learn from. I learned so much from Davey on how to break human made obstacles while letting others take credit for it so they could feel good about themselves. If I was starting a game company tomorrow, and I could I only pick 10 people. Matt Davey would be on that list. […]

Jay Heggerud – Senior Graphics Developer, Unity

I had a really stand-out experience working with Matt. When someone is working remotely, it’s key to have them communicate often and be easily observably industrious. He tore through bugs extremely quickly, was an excellent communicator, and went the extra mile on multiple occasions. Would love to work with him again!

Joe Fielder – Game Director, OtherSide Entertainment

Working with Matt, I was very impressed with his wealth of knowledge about the inner workings of game engines. Breaking down complicated concepts like draw calls and fill rates, Matt was able to concisely explain to us where our performance problems were and exactly what we needed to do to address them. When our studio made him lead engineer on a new project, I couldn’t have thought of a better candidate. When he does something, Matt takes the extra step to make sure it’s done right.

Jared Mitchell – Senior QA, OtherSide Entertainment

Matthew Davey is the Terminator of shipping. Your neglected architectural quagmires cannot stop this man. Your embattled internal company politics cannot stop this man. He finds the right tools, finds the right people, and gets it done in time – every time. If you have Matthew Davey, you will ship your game, and your game will be worth shipping. Hire this man.

Adam Strick – Senior Software Engineer, Unity

During the short time that I worked with Matt, I came to have the utmost respect for his programming abilities. He’s got a keen sense of the “right” solutions for his tasks as well as a strong desire to make sure that his team members are also getting the most out of the tools and pipelines that are in place. He has a strong desire to make sure that his teammates are working without large tools impediments. He is responsive and gets his work done quickly.

Mark Allender – Lead Programmer, OtherSide Entertainment

Matt Davey is hands down one of the most talented (and dedicated) engineers I have ever worked with, and I’ve worked with a lot! Matt joined my team as a contractor mid-way through the project, and almost overnight became the indispensable man. He immediately immersed himself in the code and dug deep to make major improvements from the get-go, and he never stopped. He was the “go-to” guy for anything that needed to get done quickly, reliably, and right the first time. I have to say that we simply could not have finished the game without him. Matt is a top tier generalist in the best sense and is able to work effectively on anything from UI, networking, systems, and gameplay to audio, graphics, optimizations, and tools. I don’t know if there is an engineer out there who knows Unity better than him, but he’s exceptional on any engine or platform. Most of all, Matt is a real pleasure to work with because he’s always fun-loving and upbeat, ridiculously hard-working, and able to find solutions to complex problems that others can’t touch. He clearly articulates issues and isn’t afraid to tell truth to power, but he’s a real team player and I relied heavily on his judgment, amazing work (and work ethic), and positive influence on the team.

Parker Davis – Executive Producer, OtherSide Entertainment

Matthew is an accomplished systems architect with an incredible depth of experience across many sectors. It has always been a pleasure to work with Matthew, and I look forward to working again with him on future ventures.

Alex Reidiboim – Lead Solutions Architect, Ontario Telemedicine Network

Simply put, Matt is phenomenal. He’s a fantastic engineer and leader going to great lengths to ensure everything is solid and smooth, frequently removing barriers for those around him.

Ryan Caltabiano – Staff Software Developer, Unity

TLDR, Matt is a solid hire both personal and professional. Matthew is an extremely gifted and artist-friendly engineer.

A solutions-oriented professional that excels in bridging the various silos of game development. This mindset seems to describe his rather unique ability to adapt procedures to fit the needs of individual departments.

Although he was remote to our studio, his dynamic and warm personality made it seem like he was just down the hall.

Peter Anderson – Character Artist, OtherSide Entertainment

I worked with Matthew Davey for a few months at Otherside Entertainment. During this time I was transitioning to a new job and a new game development platform. Matthew was extremely helpful in bringing me up to speed with processes at Otherside and Unreal Engine 4. He showed himself to be patient and eager to help when called upon.

Gareth Cox – Senior AI Programmer, OtherSide Entertainment

Matt is the most knowledgeable engineer I know with Unity and I know quite a few. He is also highly skilled with Unreal. After having worked on several non-commercial and a two years dev cycle shipped product I can unequivocally recommend him for any engineering game work. His passion also extends to founding and running a full-fledged Game Jam program. Hope to work together on another project as soon as possible.

Alexander Brandon – President, Funky Rustic

Clientele