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The Preythrough

When Prey was released it brought back memories of the last reboot which I got sucked into, but as I began to watch the trailers I was quick to realize that this was something different, something more, something special.

When Prey was released it brought back memories of the last reboot which I got sucked into, but as I began to watch the trailers I was quick to realize that this was something different, something more, something special. I’m not like your average reviewer that is going to play the game and look at a set of metrics and score it accordingly; working in the industry, I play games for the enjoyment of the experience, the immersion, and to look at what my fellow game developers are creating.

With well over 35 hours of playtime in Prey, I strived to really explore the environments and cover as much of the experience as the designers had laboured to create as possible. What stands out the most, still, is the mimics. They presented some of the best enemy design I have experienced in quite some time. Quite a few reviewers complained about the amount of jump scares in the game, but I found that those scares were only a couple times targeted (and they got me too!) but outside of that they were not overly abundant; quite possibly only situational if you didn’t check for mimics.

The story took twists which I did not expect, and the conclusion I found was satisfying and left me wanting more.

Highly Recommended – Congratulations Arkane Studios on creating such a masterpiece.

I managed to stream the entirety of my gameplay experience over on Twitch, and extracted all their archived videos and put it up on YouTube for posterity.

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