Unity’s Game Studio Report 2018

A while back Unity approached small independent studios to get a feeling for how they work in the industry and ultimately how they've stayed successful. dotBunny was among the lists of studios contacted, having worked with Unity since 2006. Here are some of my thoughts and comments now that I've seen the collated data.

Torment: Tides of Numenera Released

It’s been a long time coming, and these last few "Torment" weeks sure have been exciting. Time really does fly when you're having fun, and we have had a fun-filled couple years. This project has been a love letter to the RPG community.

GCAP: Democratizing The Animation Pipeline

Back in October of 2015, one of dotBunny's favourite contractors (Dan Gies) reached out about an idea.  He needed our technical backing to bring the idea to life. Dan's studio E*D Films had grown into a well-known boutique animation studio in Montreal.