It’s been a long time coming, and these last few “Torment” weeks sure have been exciting. Time really does fly when you’re having fun, and we have had a fun-filled couple years. This project has been a love letter to the RPG community.
Back in October of 2015, one of dotBunny’s favourite contractors (Dan Gies) reached out about an idea. He needed our technical backing to bring the idea to life. Dan’s studio E*D Films had grown into a well-known boutique animation studio in Montreal.
Cloney presents a rare and wonderful opportunity to discuss game development: the mistakes, the process and what it actually took to get it done.