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Tutorials

MultiPin Pure Nodes Validator Woes

UPDATE: I’ve put out an open-source licensed framework of Unreal Engine plugins called NEXUS. It contains a collection of validators in it’s Fixers plugin including one for this very problem! WARNING: This has sphagetti BP, it hurts, I know, but its here to demonstrate a problem, and a solution. So let’s just accept it for […]

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Tutorials

Building A Linux Kernel From Source

Optimization at a kernel level can cascade through an entire operating system and through its reuse can save thousands if not hundreds of thousands of dollars of unnecessary costs over the lifetime of a service contract. Let’s put some rough numbers into play. As of the date of writing this article, deploying 100 Amazon’s EC2 […]

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Tutorials

Working with the Unreal Engine source code

Moving away from using the Unreal Engine provided rocket build can at first seem like a daunting task, but after a while, you will probably find yourself asking why you didn’t switch sooner. There are a few prerequisites to being able to use the source code version, but thankfully, this article will attempt to step you […]

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Tutorials

Building a rocket build from the Unreal Engine source code

So you have moved away from using the pre-built solutions of Unreal Engine; awesome! The next logical step is creating a portable Unreal Engine rocket build of your own. Whether you are working in a large team or working on your own, a rocket build takes the technical lifting out of working with the Unreal […]