The creation of a maintainable Perforce (P4) depot that houses any number of game projects and includes the Unreal Engine source code from GitHub.
The creation of a maintainable Perforce (P4) depot that houses any number of game projects and includes the Unreal Engine source code from GitHub.
Optimization at a kernel level can cascade through an entire operating system and through its reuse can save thousands if not hundreds of thousands of dollars of unnecessary costs over the lifetime of a service contract. Let’s put some rough numbers into play. As of the date of writing this article, deploying 100 Amazon’s EC2 […]
Moving away from using the Unreal Engine provided rocket build can at first seem like a daunting task, but after a while, you will probably find yourself asking why you didn’t switch sooner. There are a few prerequisites to being able to use the source code version, but thankfully, this article will attempt to step you […]