I worry about the media consumed by aspiring game developers. Threat Interactive (Kevin Jimenez) and Pirate Software (Jason Hall) fail the same sniff test. They are far to often the loudest voice in the room, unfortunately.
Author: Reapazor
Awesome Game Developer
Management Disconnect
I still maintain a strong belief that despite an individuals best efforts, once you stop doing IC work and move into management you loose touch with those teammates. I see it time and time again, through actions and words. I respect companies that attempt to enforce a 50/50 culture.
I do find AI is useful, but only for things that exist already. I have yet to see it create something innovative, nor solve the coding challenges I put forth. The larger problem it introduces in the software engineering space (that I see) is the removal of the “eating your vegetables” learning of the next […]
MultiPin Pure Nodes Validator Woes
UPDATE: I’ve put out an open-source licensed framework of Unreal Engine plugins called NEXUS. It contains a collection of validators in it’s Tooling plugin including one for this very problem! WARNING: This has sphagetti BP, it hurts, I know, but its here to demonstrate a problem, and a solution. So let’s just accept it for […]
Leaving Home
Sometimes leaving home can be good for your growth; Unity self-sabotaged itself when it made our team redundant.
Going Home
It seems like this post has been writing itself for the better part of a decade.
It’s Been A Long Time
I recently went on the journey of determining when I first started using Unity. It was a rabbit hole that was so deep that even my Gmail history was starting to struggle. It came up in conversation with a few engineers after they recognized my alias having used some of the tools I’ve made in […]
Identity Crisis: Game Developer
I am a father to an awesome son, who inspires me. I am a husband to an amazing woman who makes me a better person every day. So why is it that I don’t lead with these defining features when asked to talk about myself?
Recently, Epic announced that it would be offering a games store like Steam, but with a few key changes. Most notably a lack of a discussion forum. This was seen by most as a breath of fresh air, for the combination of anonymity and humanity has resulted in Steam becoming one of the most toxic […]
Unity’s Game Studio Report 2018
A while back Unity approached small independent studios to get a feeling for how they work in the industry and ultimately how they’ve stayed successful. dotBunny was among the lists of studios contacted, having worked with Unity since 2006. Here are some of my thoughts and comments now that I’ve seen the collated data.
Back On Trail
The last time I hopped on my mountain bike, I was in my early 20s. Well along my career path with a successful startup behind me, my future was promising. I would ride every morning, through the bush, as fast as I could, pushing my own limits like every irresponsible young adult should. It was my me time where I could think about the day ahead, and map out what needed to get done. Yet, one fateful day, all that changed.
PTBO Game Jam 04
As the PTBO Game Jam has grown, so have the complexities and logistics involved in putting on an event of it’s size in Peterborough, Ontario. PTBO Game Jam 04 presented its own unique set of problems, and hard learned lessons.
