The creation of a maintainable Perforce (P4) depot that houses any number of game projects and includes the Unreal Engine source code from GitHub.
The creation of a maintainable Perforce (P4) depot that houses any number of game projects and includes the Unreal Engine source code from GitHub.
UPDATE: I’ve put out an open-source licensed framework of Unreal Engine plugins called NEXUS. It contains a collection of validators in it’s Tooling plugin including one for this very problem! WARNING: This has sphagetti BP, it hurts, I know, but its here to demonstrate a problem, and a solution. So let’s just accept it for […]
As I approached the qualification line for becoming a Twitch Affiliate, I started keeping the dashboard up while I streamed, assuming that there might be some sort of fireworks or announcement when I surpassed the magic check point. There was nothing. As that point came and past, I had forgotten about the hype leading up […]
We are hardworking game developers who accomplish incredible things when we set our minds too it; so it is not surprising of what we have produced this month long sprint. You know what we are not good at? Getting funding from outside sources.
A second day on evaluating engines. Looking at Unreal Engine’s Signed Distance Field Shadows. It makes the decision easy.