One of the most impactful decision any business owner will ever make is whom they choose to hire. Asking these 4 questions will save you time and money.
One of the most impactful decision any business owner will ever make is whom they choose to hire. Asking these 4 questions will save you time and money.
This past weekend in Peterborough, Ontario was PTBO Game Jam 03. A fun filled weekend of game development, sleep deprivation, pizza and Tim Horton’s.
As I approached the qualification line for becoming a Twitch Affiliate, I started keeping the dashboard up while I streamed, assuming that there might be some sort of fireworks or announcement when I surpassed the magic check point. There was nothing. As that point came and past, I had forgotten about the hype leading up […]
We are hardworking game developers who accomplish incredible things when we set our minds too it; so it is not surprising of what we have produced this month long sprint. You know what we are not good at? Getting funding from outside sources.
When Prey was released it brought back memories of the last reboot which I got sucked into, but as I began to watch the trailers I was quick to realize that this was something different, something more, something special.
Technology has created a 24/7 production pipeline of information for consumption, where “news” outlets are in a constant battle to attract the attention of potential readers and are almost required to make sure that their titles catch the attention of any passerby.
As we go through life, so many people become hyper focused on money. This is where I am very blessed/lucky to have been working in tech from an early age, so I’ve seen it, been there, and wrote the novel to prove it. OK, maybe I haven’t written a novel, but I did have one in the works with Packt for a while, but ending up killing it because I didn’t feel the approach they wanted was best suited for teaching people how to use Unity.
A second day on evaluating engines and being pretty sure about moving development of our internal project over to Unreal (Unreal Engine 4). That about sums up the day really, I am feeling more and more confident in taking the risk of switching development of Dethol over.
As I look at the “drafts” indicator on the backend of this site, it keeps taunting me with the giant 8 plastered beside it. It is not like I haven’t gotten some really great ideas and started writing things down, but I never managed to get any of those articles to the point where I was satisfied with them. I’m still leaving them there to go back to in the future and flush out further. That however highlighted a much more pressing point of “why are there 8, why can’t I just finish one”. The answer to that problem is much more interesting and what I thought I would write a little about.
A while ago I cleared out my personal blog, and stripped all of the properties I controlled of their blogs. I found myself disappointed with the lack of updates and posts across all of the properties that I had access too. My solution was to consolidate and use social media as a form of ranting about random things.