Every few months there is a wave of emails about students wanting to intern at dotBunny. Almost all are turned down, here is why!
This past weekend in Peterborough, Ontario was PTBO Game Jam 03. A fun filled weekend of game development, sleep deprivation, pizza and Tim Horton’s.
The progress on Dethol has been simply amazing. I cannot even begin to explain how rewarding this last month has been for me personally and professionally.
It’s been just about a week since we started aggressively working on our own game at dotBunny. The feeling of making something of our own is awesome!
A second day on evaluating engines. Looking at Unreal Engine’s Signed Distance Field Shadows. It makes the decision easy.
Cloney presents a rare and wonderful opportunity to discuss game development: the mistakes, the process and what it actually took to get it done.