Category

Game Development

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Identity Crisis: Game Developer

I am a father to an awesome son, who inspires me. I am a husband to an amazing woman who makes me a better person every day. So why is it that I don’t lead with these defining features when asked to talk about myself?

Toxicity

Recently, Epic announced that it would be offering a games store like Steam, but with a few key changes. Most notably a lack of a discussion forum. This was seen by most as a breath of fresh air, for the combination of anonymity and humanity has resulted in Steam becoming one of the most toxic retail markets available to developers. Going as far back as when I dumped Cloney on Steam, this...

Unity’s Game Studio Report 2018

A while back Unity approached small independent studios to get a feeling for how they work in the industry and ultimately how they've stayed successful. dotBunny was among the lists of studios contacted, having worked with Unity since 2006. Here are some of my thoughts and comments now that I've seen the collated data.

PTBO Game Jam 04

As the PTBO Game Jam has grown, so have the complexities and logistics involved in putting on an event of it's size in Peterborough, Ontario. PTBO Game Jam 04 presented its own unique set of problems, and hard learned lessons.

Working with the Unreal Engine source code

Moving away from using the Unreal Engine provided rocket build can at first seem like a daunting task, but after a while, you will probably find yourself asking why you didn’t switch sooner. There are a few prerequisites to being able to use the source code version, but thankfully, this article will attempt to step you through the process as gently as possible. This article will describe...

Building a rocket build from the Unreal Engine source code

So you have moved away from using the pre-built solutions of Unreal Engine; awesome! The next logical step is creating a portable Unreal Engine rocket build of your own. Whether you are working in a large team or working on your own, a rocket build takes the technical lifting out of working with the Unreal Engine source code. It gets you, and your team right into working directly on your project...

PTBO Game Jam 03

This past weekend in Peterborough, Ontario was PTBO Game Jam 03. A fun filled weekend of game development, sleep deprivation, pizza and Tim Horton’s.

Nobody Said It Was Easy

The progress on Dethol has been simply amazing. I cannot even begin to explain how rewarding this last month has been for me personally and professionally.